3 Jun 10
Comment Game Design Principles
Optimize Load Times
- divide game into shorter segments
- load more often and load faster
Saving the Game
- time required to save the game should be set at proper intervals
- allow more frequent saving feature during the game
Reduce Bugs
Interface Design
- ease of use is more important than diverse functionality
Gameplay Elements
- exploration
- exploitation
- combat
- puzzle-solving
- construction / destruction
Balancing the Game
- create strategies that have reasonable chances of resulting in victory
- avoid dominant strategies
- the player’s skill must affect his success


